KOTH_Downlow is a King of the hill map for Team Fortress 2. Currently in Alpha.
Prize winning Level designer. Sometimes I wear dresses. View my portfolio at: www.chrisjm.co.uk
Tuesday, 24 September 2013
Two ongoing projects.
CTF- Falling-vale is a small capture the flag map for Unreal Tournament 3. Currently in Beta.
KOTH_Downlow is a King of the hill map for Team Fortress 2. Currently in Alpha.
KOTH_Downlow is a King of the hill map for Team Fortress 2. Currently in Alpha.
Minefactory Reloaded
A few months past I put together some textures for a Minecraft Mod - Minefactory Reloaded.
In total it was 374 textures, GUI elements and icons, mostly at 16x16 pixels. It was very interesting working at such a small scale, you really have to consider each pixel. Subtle colour changes and shading are really key.
In total it was 374 textures, GUI elements and icons, mostly at 16x16 pixels. It was very interesting working at such a small scale, you really have to consider each pixel. Subtle colour changes and shading are really key.
Monday, 15 July 2013
New website and Fantasy city update.
In the past few weeks I've been working on a new website design (chrisjm.co.uk).
It's now up and running and includes a download for both the Secret Store map, and my new "Town Centre" map; previously posted as Fantasy city mk 2.
It's now up and running and includes a download for both the Secret Store map, and my new "Town Centre" map; previously posted as Fantasy city mk 2.
It includes a day night cycle, show in this youtube video.
Tuesday, 14 May 2013
Fantasy city, Mk2
This is what I've been working on over the past few weeks. All custom meshes and textures (save the skybox). Rendered in UDK!
Next few days look out for some mesh renders.
Wednesday, 27 February 2013
Fantacy Clocktower
Starting a new environment, very similar to the fantasy city I attempted before but on a much smaller scale and focusing more on each building rather than an entire city.
Initial sketch and colour test.
Final model.
With wireframe.
UDK render.
2048x 2048 maps (scaled to half for viewing online), defuse with ambient occlusion overlay, specular and normal.
Sunday, 10 February 2013
Portal 2: Perpetual testing initiative.
I've taken another look at Portal 2's Perpetual testing initiative puzzle creator. It's a really nice simple system that allow you to quickly prototype and test puzzles. Thus far I've put 3 together, enjoy :D
Fun with Faith plates
Racing stripe
Fun with Faith plates
Racing stripe
Friday, 25 January 2013
3D Buzz update
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