Tuesday, 21 August 2012

Secret Store

Well, it took me long enough but I've put the finishing touches to my UDK Challenge map, here is the result.

I've also updated my CV and website portfolio.


Also have some more shots.


Monday, 9 April 2012

UDK Challenge WIP

Working on some exterior meshes using stock UDK assets only. BSP and Kismet for internals set up and working ok. I still need to do the large front door meshes.


Tuesday, 3 April 2012

Back to basics.

A few days ago 3dbuzz.com (an awesome video tutorial site) ran a free 5 hour UDK class for beginners. It was very well done and covered lots of stuff. 

In any case, I decided to pose a challenge for UDK beginners. The brief was simple: 

Construct a simple level using the assets provided with UDK.

I also decided to do it myself; recently I've been really focused on creating assets, and not actual level design. It can't be a bad thing to come go back to basics as it were and throw some stuff together. Bellow is the floor plan with some notes.


Tuesday, 14 February 2012

Tea biscuits! Yunnan FOP

For Valentines day this year I baked my lovely wife some tea biscuits.


They have Yunnan FOP tea in and are half covered in 80% chocolate. I think she liked them ^^

Wednesday, 1 February 2012

Work in Progress - Fantasy City (UDK)

Here's the new landscape I've been working on in place. Produced using Mudbox, World Machine, Photoshop and 3ds Max.



I still need to fix a few small issues. I also want to redo the sky texture and add some foliage, including tree's!

Tuesday, 10 January 2012

Thursday, 5 January 2012

Sci-fi Environment

I would have some more updates on the fantasy world but due to some data loss before Christmas I am back to more or less where I updated last. Upside is that I have some better ideas of how to move forward. downside is I feel really burnt out on it. Nothing like seeing all your work disappear to dampen your mood. 

While I recharge on that front I decided to mess around with a smaller, more detailed environment. A self contained flat, with a sci-fi kick. Taking inspiration from the likes of TRON, Neuromancer and parts of Star Trek.



I hope to mix these two lighting levels up a bit, letting the player turn on and off various lighting effects.