tag:blogger.com,1999:blog-77157168345450825102024-02-08T10:00:27.254-08:00Iron FairyPrize winning Level designer. Sometimes I wear dresses. View my portfolio at: www.chrisjm.co.ukChris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-7715716834545082510.post-41029725047977427352014-05-12T08:16:00.000-07:002014-05-12T08:16:22.574-07:00Chivalry: Medieval Warfare - Fortification Design ContestIn march Torn Banner began a level design competition for their title "<a href="http://tornbanner.com/contest">Chivalry: Medieval Warfare</a>". Having never played the game I decided it was a great idea to make a level for it.<br />
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The task was to create a new Team Objective (or TO) level comprising of at least 3 objectives. The contest it's self is split into two rounds. Round one finished on the 1st May.<br />
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And I won first place.<br />
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To be honest I was quite surprised by this. I thought my level was good, but there were a few I thought might pip me to the post.<br />
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The last round ends on 30th June, I have quite a lot left to do as the level is still technically in alpha. With that in mind, here are a few screenshots.<br />
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<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-52414713425175806032014-02-07T00:47:00.001-08:002014-02-07T00:47:11.740-08:00A random stone.<div class="separator" style="clear: both; text-align: center;">
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A random stone rendered in Photoshop, just practising my texture painting techniques. Hopefully I will have something modelled up to use this method on in the near future.Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-40136335708948520902013-12-12T15:17:00.003-08:002013-12-12T15:26:19.956-08:00Hind House in Unreal Engine 4.I've recently been working on an arch vis project using Unreal Engine 4 as a test bed for a much larger project.<br />
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The building in question is the <a href="http://www.henrygossarchitects.com/contemporary-one-off-house-architecture-projects/hind-house/">Hind House by Henry Goss</a> while working at John Pardey Architects (2007).<br />
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Modelled with 3dmax, rendered in Unreal Engine 4.<br />
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Hopefully coming soon, a night lit version, and some fly thoughts.</div>
<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com1tag:blogger.com,1999:blog-7715716834545082510.post-19074552051348691852013-09-24T07:14:00.005-07:002013-09-24T07:21:41.210-07:00Two ongoing projects.<b>CTF- Falling-vale</b> is a small capture the flag map for Unreal Tournament 3. Currently in Beta.<br />
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<a href="https://dl.dropboxusercontent.com/u/17178202/fallingvale1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://dl.dropboxusercontent.com/u/17178202/fallingvale1.png" width="400" /></a></div>
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<a href="http://www.chrisjm.co.uk/download/ctf-falling-vale-beta1.rar">Download!</a></div>
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<b>KOTH_Downlow</b> is a King of the hill map for Team Fortress 2. Currently in Alpha.<br />
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<a href="http://forums.tf2maps.net/geek/gars/images/1/6/8/9/3/2013-09-20_00006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://forums.tf2maps.net/geek/gars/images/1/6/8/9/3/2013-09-20_00006.jpg" width="400" /></a></div>
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<a href="http://forums.tf2maps.net/geek/gars/images/1/6/8/9/3/2013-09-20_00008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://forums.tf2maps.net/geek/gars/images/1/6/8/9/3/2013-09-20_00008.jpg" width="400" /></a></div>
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<a href="http://forums.tf2maps.net/showthread.php?t=21641">Development Thread</a></div>
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<a href="https://dl.dropboxusercontent.com/u/17178202/koth_downlow_v2.rar">Download!</a></div>
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Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-66239021242553785132013-09-24T04:30:00.002-07:002013-09-24T04:30:32.840-07:00Minefactory ReloadedA few months past I put together some textures for a Minecraft Mod - <a href="http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-the-updates-never-stop/">Minefactory Reloaded</a>.<br />
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In total it was 374 textures, GUI elements and icons, mostly at 16x16 pixels. It was very interesting working at such a small scale, you really have to consider each pixel. Subtle colour changes and shading are really key.<br />
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<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-11212657432244377682013-07-15T11:52:00.002-07:002013-07-15T11:52:57.038-07:00New website and Fantasy city update.In the past few weeks I've been working on a new website design (chrisjm.co.uk).<br />
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<a href="https://dl.dropboxusercontent.com/u/17178202/website.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="362" src="https://dl.dropboxusercontent.com/u/17178202/website.png" width="400" /></a></div>
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It's now up and running and includes a download for both the Secret Store map, and my new "Town Centre" map; previously posted as Fantasy city mk 2.<br />
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It includes a day night cycle, show in this youtube video.</div>
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Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-55190008267825289732013-05-14T17:44:00.000-07:002013-05-14T17:44:45.098-07:00Fantasy city, Mk2This is what I've been working on over the past few weeks. All custom meshes and textures (save the skybox). Rendered in UDK!<br />
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<a href="https://dl.dropboxusercontent.com/u/17178202/UDK_WIP18.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="https://dl.dropboxusercontent.com/u/17178202/UDK_WIP18.png" width="400" /></a></div>
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Next few days look out for some mesh renders.Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-36346931932336114672013-02-27T14:44:00.002-08:002013-02-27T15:23:21.799-08:00Fantacy Clocktower<div class="separator" style="clear: both; text-align: left;">
Starting a new environment, very similar to the fantasy city I attempted before but on a much smaller scale and focusing more on each building rather than an entire city.</div>
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Initial sketch and colour test.</div>
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Final model.</div>
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With wireframe.</div>
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<a href="https://dl.dropbox.com/u/17178202/tower_wip_13.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="285" src="https://dl.dropbox.com/u/17178202/tower_wip_13.png" width="400" /></a></div>
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UDK render.</div>
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<a href="https://dl.dropbox.com/u/17178202/tower-texture.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://dl.dropbox.com/u/17178202/tower-texture.png" width="400" /></a></div>
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2048x 2048 maps (scaled to half for viewing online), defuse with ambient occlusion overlay, specular and normal.</div>
<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-79858983891206595122013-02-10T11:07:00.003-08:002013-02-10T11:07:41.255-08:00Portal 2: Perpetual testing initiative.I've taken another look at Portal 2's Perpetual testing initiative puzzle creator. It's a really nice simple system that allow you to quickly prototype and test puzzles. Thus far I've put 3 together, enjoy :D<br />
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<b><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=71279282">Fun with Faith plates</a></b><br />
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<a href="http://cloud.steampowered.com/ugc/540675364335930639/DFC0547EFBB7BCA9A85991D224EDBFABFDD41E98/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="http://cloud.steampowered.com/ugc/540675364335930639/DFC0547EFBB7BCA9A85991D224EDBFABFDD41E98/" width="400" /></a></div>
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<b><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=126057453">Racing stripe</a></b><br />
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<a href="http://cloud-2.steampowered.com/ugc/884099481756344163/F890A1D61743ADCC2DED4C656CE94156A3E368FC/637x358.resizedimage" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="http://cloud-2.steampowered.com/ugc/884099481756344163/F890A1D61743ADCC2DED4C656CE94156A3E368FC/637x358.resizedimage" width="400" /></a></div>
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<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=126331239"><b>9.81</b></a></div>
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<a href="http://cloud-2.steampowered.com/ugc/884099481773588475/D579AF46E5D6CA616BE008784E64B33DDD2EB514/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="http://cloud-2.steampowered.com/ugc/884099481773588475/D579AF46E5D6CA616BE008784E64B33DDD2EB514/" width="400" /></a></div>
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<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-5786488380025702082013-01-25T13:47:00.004-08:002013-09-19T06:27:10.669-07:003D Buzz update<a href="http://3dbuzz.com/">3D buzz</a> recently updated their website, part of my job was to produce a series of icons and buttons for the site<br />
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Store items<br />
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<a href="http://www.chrisjm.co.uk/images/lib/generic/generic1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="317" src="http://www.chrisjm.co.uk/images/lib/generic/generic1.png" width="400" /></a></div>
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A selection of icons<br />
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<a href="http://www.chrisjm.co.uk/images/lib/generic/generic2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.chrisjm.co.uk/images/lib/generic/generic2.png" /></a></div>
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And some front page images</div>
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<a href="http://www.chrisjm.co.uk/images/lib/generic/generic3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://www.chrisjm.co.uk/images/lib/generic/generic3.png" width="182" /></a></div>
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You can see more over at <a href="http://3dbuzz.com/">3D buzz</a>, along with their brand new spanking website in all it's wonderful glory </div>
Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-77477845119522139242013-01-10T13:15:00.001-08:002013-09-19T06:37:15.597-07:00Recent works.Here is a collage of things I have recently been working on.<br />
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Firstly some test graphic design work; two different potential website designs with banners and adverts.<br />
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<b>Mercury Dawn </b>- science fiction themed, free to play MMO.<br />
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<a href="http://chrisjm.co.uk/images/lib/mc/mc1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/mc/mc1.png" width="327" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/mc/mc3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="167" src="http://chrisjm.co.uk/images/lib/mc/mc3.png" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/mc/mc2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/mc/mc2.png" width="201" /></a></div>
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<b>Splice </b>- Independent genetics game</div>
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<a href="http://chrisjm.co.uk/images/lib/splice/splice2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://chrisjm.co.uk/images/lib/splice/splice2.png" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/splice/splice5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="167" src="http://chrisjm.co.uk/images/lib/splice/splice5.png" width="400" /></a></div>
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Some other work I've done includes some splash images for 3dbuzz classes</div>
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<a href="http://chrisjm.co.uk/images/lib/generic4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="http://chrisjm.co.uk/images/lib/generic/generic4.png" width="400" /></a></div>
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along with some fan art</div>
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<a href="http://chrisjm.co.uk/images/lib/generic/generic5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/generic/generic5.png" width="342" /></a></div>
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And some personal work.</div>
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<a href="http://chrisjm.co.uk/images/lib/generic/generic6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="133" src="http://chrisjm.co.uk/images/lib/generic/generic6.png" width="400" /></a></div>
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<br /></div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-19722057729499939012013-01-10T13:15:00.000-08:002013-09-19T06:39:46.140-07:00Critical Mass.Some pieces for a board game design Critical Mass<br />
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<a href="http://chrisjm.co.uk/images/lib/boardgame/boardgame12jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/boardgame/boardgame12.jpg" width="393" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/boardgame/boardgame3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/boardgame/boardgame3.jpg" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/boardgame/boardgame7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/boardgame/boardgame7.jpg" width="286" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/boardgame/boardgame6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://chrisjm.co.uk/images/lib/boardgame/boardgame6.jpg" width="286" /></a></div>
<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-39588095032775305902012-08-21T17:00:00.000-07:002013-09-19T06:43:01.572-07:00Secret StoreWell, it took me long enough but I've put the finishing touches to my UDK Challenge map, here is the result.<br />
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I've also updated my CV and website portfolio.<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/hDjejVEHGUQ?feature=player_embedded' frameborder='0'></iframe></div>
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Also have some more shots.<br />
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<a href="http://chrisjm.co.uk/images/lib/s-store/s-store7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://chrisjm.co.uk/images/lib/s-store/s-store7.jpg" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/s-store/s-store9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://chrisjm.co.uk/images/lib/s-store/s-store9.jpg" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/s-store/s-store13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://chrisjm.co.uk/images/lib/s-store/s-store13.jpg" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/s-store/s-store16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://chrisjm.co.uk/images/lib/s-store/s-store16.jpg" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/s-store/s-store17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://chrisjm.co.uk/images/lib/s-store/s-store17.jpg" width="400" /></a></div>
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<a href="http://chrisjm.co.uk/images/lib/s-store/s-store20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://chrisjm.co.uk/images/lib/s-store/s-store20.jpg" width="400" /></a></div>
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Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com1tag:blogger.com,1999:blog-7715716834545082510.post-80393183085186993772012-04-09T20:30:00.002-07:002012-04-09T20:30:20.180-07:00UDK Challenge WIP<div class="separator" style="clear: both; text-align: left;">
Working on some exterior meshes using stock UDK assets only. BSP and Kismet for internals set up and working ok. I still need to do the large front door meshes.</div>
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<a href="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP1.png" width="400" /></a></div>
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<a href="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP2.png" width="400" /></a></div>
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<a href="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP3.png" width="400" /></a></div>
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<a href="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://dl.dropbox.com/u/17178202/UDKchallenge_WIP4.png" width="400" /></a></div>
<br />Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-30900761454116449872012-04-03T05:39:00.000-07:002012-04-03T05:39:02.414-07:00Back to basics.<div style="text-align: justify;">
A few days ago 3dbuzz.com (an awesome video tutorial site) ran a free 5 hour UDK class for beginners. It was very well done and covered lots of stuff. </div>
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In any case, I decided to pose a challenge for UDK beginners. The brief was simple: </div>
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<b>Construct a simple level using the assets provided with UDK.</b></div>
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I also decided to do it myself; recently I've been really focused on creating assets, and not actual level design. It can't be a bad thing to come go back to basics as it were and throw some stuff together. Bellow is the floor plan with some notes.</div>
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<a href="http://dl.dropbox.com/u/17178202/UDKchallenge.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://dl.dropbox.com/u/17178202/UDKchallenge.png" width="230" /></a></div>
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<br /></div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-10627549394038714402012-02-14T10:18:00.000-08:002012-02-14T10:18:05.396-08:00Tea biscuits! Yunnan FOP<div class="separator" style="clear: both; text-align: left;">
For Valentines day this year I baked my lovely wife some tea biscuits.</div>
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<a href="http://dl.dropbox.com/u/17178202/Teabiscuits.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://dl.dropbox.com/u/17178202/Teabiscuits.jpg" width="400" /></a></div>
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They have Yunnan FOP tea in and are half covered in 80% chocolate. I think she liked them ^^Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com2tag:blogger.com,1999:blog-7715716834545082510.post-8313070416200240722012-02-01T20:56:00.000-08:002012-02-01T20:56:32.548-08:00Work in Progress - Fantasy City (UDK)<div class="separator" style="clear: both; text-align: justify;">
Here's the new landscape I've been working on in place. Produced using Mudbox, World Machine, Photoshop and 3ds Max.</div>
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<a href="http://dl.dropbox.com/u/17178202/Building1-32.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="217" src="http://dl.dropbox.com/u/17178202/Building1-32.jpg" width="400" /></a></div>
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<a href="http://dl.dropbox.com/u/17178202/Building1-31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="218" src="http://dl.dropbox.com/u/17178202/Building1-31.jpg" width="400" /></a></div>
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I still need to fix a few small issues. I also want to redo the sky texture and add some foliage, including tree's!</div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-11891357258153328092012-01-10T12:00:00.000-08:002012-01-10T12:00:57.896-08:00So I got a Wacom Bamboo<div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/Tablet-Yay.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://dl.dropbox.com/u/17178202/Tablet-Yay.png" width="333" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Not much else to say, save that I'm working on a new website layout.</div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-72974020844021034442012-01-05T15:57:00.000-08:002012-01-05T16:22:07.956-08:00Sci-fi Environment<div style="text-align: left;">I would have some more updates on the fantasy world but due to some data loss before Christmas I am back to more or less where I updated last. Upside is that I have some better ideas of how to move forward. downside is I feel really burnt out on it. Nothing like seeing all your work disappear to dampen your mood. </div><div style="text-align: left;"><br />
</div><div style="text-align: left;">While I recharge on that front I decided to mess around with a smaller, more detailed environment. A self contained flat, with a sci-fi kick. Taking inspiration from the likes of TRON, Neuromancer and parts of Star Trek.</div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/sci-fi_WIP3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://dl.dropbox.com/u/17178202/sci-fi_WIP3.jpg" width="400" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/sci-fi_WIP4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://dl.dropbox.com/u/17178202/sci-fi_WIP4.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I hope to mix these two lighting levels up a bit, letting the player turn on and off various lighting effects. </div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-69802578502745654112011-12-07T19:59:00.000-08:002011-12-07T19:59:16.785-08:00Concept Art - MMO Architecture<div class="separator" style="clear: both; text-align: left;">3ds Max and photoshop. Concept art for a sci-fi MMO. Inner city, high class living!</div><div class="separator" style="clear: both; text-align: left;"><br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/HumanTower-Tex.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://dl.dropbox.com/u/17178202/HumanTower-Tex.jpg" width="300" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/HumanTower-Tex2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://dl.dropbox.com/u/17178202/HumanTower-Tex2.jpg" width="300" /></a></div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-42153710018906899442011-11-24T08:31:00.000-08:002011-11-24T08:32:31.540-08:00UDK - Fantasy Medieval City - Walkthrough<div style="text-align: left;">I've put together a simple walkthrough just to show the space;</div><div style="text-align: left;"><br />
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</div><div style="text-align: left;">Just a note, the lighting is not final and not on a production level build. </div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-89820083293507763692011-11-14T20:07:00.000-08:002011-11-14T20:07:26.771-08:00Work in Progress - Fantasy City (UDK) - MeshesThese are the meshes used in the scene with their corresponding wireframes.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/assets_walls.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://dl.dropbox.com/u/17178202/assets_walls.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/assets_windows.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://dl.dropbox.com/u/17178202/assets_windows.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/assets_plants.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://dl.dropbox.com/u/17178202/assets_plants.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I'm planning to rework the ivy in the next few days!</div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0tag:blogger.com,1999:blog-7715716834545082510.post-87953584256002699932011-11-14T06:01:00.000-08:002011-11-14T06:02:23.652-08:00Work in Progress - Fantasy City (UDK)Here are some shots of an environment I'm developing in UDK using 3ds Max 2011 and Photoshop CS5.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/Building1-21.jpg" imageanchor="1"><img border="0" height="300" src="http://dl.dropbox.com/u/17178202/Building1-21.jpg" width="400" /></a></div><div class="" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/Building1-20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://dl.dropbox.com/u/17178202/Building1-20.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div>The plan is to develop a fly though for my portfolio to showcase my skills, Currently I am working out a small issue with the UDK Landscape system that is holding me back from laying them out on a terrain, however the meshes are coming along nicely. I also plan to redesigning the large vines. They currently don't look quite right in the space. Bellow are a few more development shots along with the current layout I'm working from.<br />
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<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/Building1-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://dl.dropbox.com/u/17178202/Building1-1.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/Building1-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://dl.dropbox.com/u/17178202/Building1-2.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/Building1-5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://dl.dropbox.com/u/17178202/Building1-5.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/17178202/PLAN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://dl.dropbox.com/u/17178202/PLAN.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;">Soon to come; 3ds renders of meshes used in above scene.</div><div class="separator" style="clear: both; text-align: center;"><br />
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</div>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com1tag:blogger.com,1999:blog-7715716834545082510.post-85315612049463982022011-08-23T18:11:00.000-07:002011-08-23T18:11:00.630-07:00So I best actually say something ...<span class="Apple-style-span" style="font-family: inherit;">Hi, my name is Christopher Morris, I live in Liverpool, UK with my wonderful wife Isobel. I was born in November 1987 making me 23 as I write this. </span><br />
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So what's the point of this blog? Well I hope that it will help me unload my thoughts and feelings somewhere recordable.<br />
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The topics I intend to cover span from depression and corssdressing to game design and politics ... more or less whatever comes out of my head that I think is interesting or worth recording. <br />
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<span class="Apple-style-span" style="font-family: inherit;">Anyway, I hope you enjoy reading!</span>Chris Morrishttp://www.blogger.com/profile/03145975499560398771noreply@blogger.com0