In march Torn Banner began a level design competition for their title "Chivalry: Medieval Warfare". Having never played the game I decided it was a great idea to make a level for it.
The task was to create a new Team Objective (or TO) level comprising of at least 3 objectives. The contest it's self is split into two rounds. Round one finished on the 1st May.
And I won first place.
To be honest I was quite surprised by this. I thought my level was good, but there were a few I thought might pip me to the post.
The last round ends on 30th June, I have quite a lot left to do as the level is still technically in alpha. With that in mind, here are a few screenshots.
Iron Fairy
Prize winning Level designer. Sometimes I wear dresses. View my portfolio at: www.chrisjm.co.uk
Monday 12 May 2014
Friday 7 February 2014
A random stone.
A random stone rendered in Photoshop, just practising my texture painting techniques. Hopefully I will have something modelled up to use this method on in the near future.
Thursday 12 December 2013
Hind House in Unreal Engine 4.
I've recently been working on an arch vis project using Unreal Engine 4 as a test bed for a much larger project.
The building in question is the Hind House by Henry Goss while working at John Pardey Architects (2007).
Modelled with 3dmax, rendered in Unreal Engine 4.
The building in question is the Hind House by Henry Goss while working at John Pardey Architects (2007).
Modelled with 3dmax, rendered in Unreal Engine 4.
Hopefully coming soon, a night lit version, and some fly thoughts.
Tuesday 24 September 2013
Two ongoing projects.
CTF- Falling-vale is a small capture the flag map for Unreal Tournament 3. Currently in Beta.
KOTH_Downlow is a King of the hill map for Team Fortress 2. Currently in Alpha.
KOTH_Downlow is a King of the hill map for Team Fortress 2. Currently in Alpha.
Minefactory Reloaded
A few months past I put together some textures for a Minecraft Mod - Minefactory Reloaded.
In total it was 374 textures, GUI elements and icons, mostly at 16x16 pixels. It was very interesting working at such a small scale, you really have to consider each pixel. Subtle colour changes and shading are really key.
In total it was 374 textures, GUI elements and icons, mostly at 16x16 pixels. It was very interesting working at such a small scale, you really have to consider each pixel. Subtle colour changes and shading are really key.
Monday 15 July 2013
New website and Fantasy city update.
In the past few weeks I've been working on a new website design (chrisjm.co.uk).
It's now up and running and includes a download for both the Secret Store map, and my new "Town Centre" map; previously posted as Fantasy city mk 2.
It's now up and running and includes a download for both the Secret Store map, and my new "Town Centre" map; previously posted as Fantasy city mk 2.
It includes a day night cycle, show in this youtube video.
Tuesday 14 May 2013
Fantasy city, Mk2
This is what I've been working on over the past few weeks. All custom meshes and textures (save the skybox). Rendered in UDK!
Next few days look out for some mesh renders.
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